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Insgesamt befinden sich 48 Downloads in 3 Kategorien.
Der neuste Download: kingpin/kpded2-win32.zip 2.1 (163).
Der meistgeladene Download ist kingpin/M_Browser_v1.9k.zip 1.9k mit 1474 Downloads.
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kingpin/kpded2-win32.zip Broken Link melden
Beschreibung kpded2 (win32) v2.1 17.11.2019

by Monkey Harris



Kingpin is based on Quake2, and like Quake2, it has several bugs and security
issues. Quake2 has since been made open source, and enhanced Quake2 servers
have appeared. R1Q2 is one of the main ones, and kpded2 is a version of it that
has been modified to run Kingpin instead of Quake2. kpded2 is fully compatible
with the original Kingpin server, so it can simply be dropped in place of the
kingpin/kpded executable without any config changes, although you will probably
want to edit your config to take advantage of new features.

As well as fixing bugs and security holes, kpded2 adds a bunch of other
improvements, including the following:

* A workaround for the Kingpin client's broken download support, to allow
sounds and skies to be downloaded from the server. PAK files and other
Game DLL specific files can also be downloaded from the server.

* Reduced bandwidth, memory and CPU usage. Practically 0% CPU usage when idle
mode is enabled by the Game DLL or config.

* Packet loss measurement and duplicate packet sending to reduce it.

* Message buffering to prevent overflows.

* Player country lookups using MaxMind GeoIP2 database.

* Demo recording.

* Support for team info in server browsers.

* A new console window with command history on Windows ("-oldconsole" can be
used in the command-line to enable the old style console window).

* A bunch of new config options and commands (see below).


Quick start settings
====================
Here are some suggested settings to start with in your server config:

set sv_bandwidth xxx (replace 'xxx' with a value below your upstream speed)
set sv_enforcetime_kick 4
set sv_maxpps 120

If you have a slow hard drive (not SSD), also enable download precaching:

set sv_download_precache 1

When running a mod that doesn't require any special client files (eg. PAKs),
clients should be told to use their 'main' directory to avoid duplicate files
in multiple directories:

set clientdir main

When running an old mod without its own connection or name notifications, the
following may be used:

set sv_show_connections 1
set sv_show_name_changes 1

On Windows, the default network buffers are very small, so they should be
increased:

set net_rcvbuf 64
set net_sndbuf 64

Also on Windows, if other software (including other servers) is running on the
same machine, the Kingpin server may be given higher CPU priority when it is in
use:

set win_priority auto

See the descriptions below for what these settings do.

On Linux, all files and directories should be lowercase. The 'fixfilenames'
command can be used to fix any such issues. When using the unzip program to
install files, its -LL option can be used to have it convert to lowercase.


Server config options
=====================
As well as the standard Kingpin config options, the following new options can
be used:

allow_download_paks
Allow downloading of PAK files in the game directory (not main). Default 1.

allow_download_pics
Allow downloading of files in the pics directory. Default 1.

clientdir
Client-side "game" value. This allows the server to use a custom directory
while the client uses the normal directory. Default is the server's "game"
value.

con_filterlevel
Bitmask of message types to exclude from the console. Default 0.
2: SERVER
4: DEBUG
8: WARNING
16: ERROR
32: GAME
128: NAME
256: DROP
1024: EXPLOIT
2048: DOWNLOAD
4096: NOTICE
8192: CHAT
16384: NET
32768: GAMEDEBUG

fs_cache
Bitmask of file info to cache. Default 0.
1: Cache path and size of files inside PAK files
2: Cache non-existent files
4: Cache path and size of normal files

logfile
This option works the same as standard but can also be set to 4 for appended
& buffered logging. Default 0.

logfile_timestamp
Include a timestamp in the logfile. Default 1.

logfile_timestamp_format
Format of the logfile timestamp (see strftime function docs).
Default [%Y-%m-%d %H:%M]

logfile_name
Logfile filename. Default qconsole.log

logfile_filterlevel
Bitmask of message types to exclude from the logfile. See con_filterlevel.
Default 0.

lrcon_password
Limited rcon password for use with lrcon commands. Default empty.

net_ignore_icmp
Don't use ICMP destination-unreachable messages to detect and kick clients
with lost connections. Default 0.

net_rcvbuf
Network receive buffer size in KB. Default 0 (OS's default). Windows only.

net_sndbuf
Network send buffer size in KB. Default 0 (OS's default). Windows only.

nostdin
Disable console input. Linux only.

nostdout
Disable console output. Linux only.

public
This option works the same as standard but can also be set to send one type
of heartbeat to master servers. Default 1.
0: Disabled
1: Auto-enable both heartbeats
2: Enable Gamespy heartbeats
3: Enable Quake2 heartbeats

sv_allow_any_model
Allow players to use models that the server does not have. Default 0.

sv_allow_map
Allow use of the 'map' command to change levels. The 'gamemap' command should
be used to change levels as 'map' will force the Game DLL to unload and
reload, losing any internal state. Default 1.

sv_allow_unconnected_cmds
Allow players who aren't in game to send commands (eg players who are map
downloading). Since the Game DLL has no knowledge of the player until they
are in-game, this can be dangerous if enabled. Default 0.

sv_allownodelta
Allow clients to use cl_nodelta (disables delta state). Not using delta state
results in much greater bandwidth usage. Default 0.

sv_autoidle
Suspend the game when the server is empty. Default 0.

sv_badcvarcheck
Action to take on receiving an illegal cvarcheck response (illegal meaning
'completely invalid', not 'fails the check condition').
0: Console warning only
1: Kick player
2: Kick and blackhole player.

sv_bandwidth
The upstream bandwidth available in KB/s. This determines how fast downloads
can be. Default 0 (no limit).

sv_blackhole_mask
Network mask to use for automatically added blackholes.
Common values: 24 means 1.2.3.*, 16 means 1.2.*.*, etc. Default 32.

sv_blackholes
Allow automatic blackholing (IP blocking) by various features. Default 1.

sv_compress
Compression level to use when sending compressed game state data to patched
clients. Default 1.
0: Disabled
1-9: Lowest/fastest to Highest/slowest

sv_compress_downloads
Compression level to use when sending compressed files to patched clients.
Default 1.
0: Disabled
1-9: Lowest/fastest to Highest/slowest

sv_connectmessage
Message to show to clients after they connect (prior to auto downloading and
entering the game). Default empty.

sv_disconnect_hack
Turn svc_disconnect and stuffcmd disconnect into a proper disconnect for
buggy mods. Default 1.

sv_download_drop_file
If a player attempts to download this file, they are kicked from the server.
Used to prevent players from trying to auto download huge mods.
Default empty.

sv_download_drop_message
Message to show to users who are kicked for trying to download the file
specified by sv_download_drop_file.

sv_download_refuselimit
Refuse auto downloading if the number of players on the server is equal or
higher than this value. 0 means no limit. Default 0.

sv_download_precache
Pre-cache downloads to the system file cache before sending them to avoid I/O
delays. Default 0.

sv_enforcetime_kick
Kick clients that exceed this many seconds of time offset. Default 0.
0: Disabled
1+: Enabled (increase value to reduce false positives)

sv_enhanced_setplayer
Allow use of partial names in the kick, dumpuser, etc commands. Default 0.

sv_entity_inuse_hack
Save network bandwidth by not sending entities that are marked as no longer
in use. This only applies to buggy mods that do not mark entities as unused
when they are no longer in use. Note that some mods may have problems with
this if set to 1. Default 0.

sv_features
Read-only bitmask of extended server features for the Game DLL. Do not
modify.

sv_filter_stringcmds
Filter client commands. Default 0.
0: No filtering
1: Strip low ASCII values.
2: Strip low+high ASCII values.

sv_filter_userinfo
Filter client userinfo. Default 0.
0: No filtering
1: Strip low ASCII values.
2: Strip low+high ASCII values.

sv_force_reconnect
Force a quick reconnect to this specified IP/hostname. Useful as an
anti-proxy check, specify your full IP:PORT. Default empty.

sv_format_string_hack
Remove %% from user-supplied strings to mitigate format string
vulnerabilities in the Game DLL. Default 0.

sv_gamedebug
Show warnings and optionally cause breakpoints if the Game DLL does something
in an incorrect or dangerous way. Useful for mod developers. Default 0.
1: Show warnings only.
2: Show warnings and break on severe errors.
3: Show warnings and break on severe and normal errors.
4+: Show warnings and break on all errors.

sv_geoipdb
The MaxMind GeoIP2 database to use for player country lookups. The database
can be downloaded from http://dev.maxmind.com/geoip/geoip2/geolite2/.
Default "GeoLite2-Country.mmdb" if it exists, otherwise empty (disabled).

sv_global_master
Report to the master server at kingpin.info. Default 1.

sv_hideplayers
Hide information about who is playing from server browsers. Default 0.

sv_hidestatus
Don't respond at all to requests for information from server browsers.
Default 0.

sv_idlekick
Seconds before kicking idle players. 0 means no limit.

sv_iplimit
Maximum number of connections allowed from a single IP. Default 3.

sv_locked
Prevent new players from connecting. Default 0.

sv_log_connectinfo
Log connecting client userinfo. Default 0.

sv_mapdownload_denied_message
Message to sent to clients when they are refused a map download.
Default empty.

sv_mapdownload_ok_message
Message to send to clients when they commence a map download. Default empty.

sv_max_download_size
Maximum file size in bytes that a client may attempt to auto download.
Default 0 (no limit).

sv_max_netdrop
Maximum number of movements to replay from lagged clients. Lower this to
limit 'warping' effects. Default 20.

sv_max_packetdup
Maximum number of duplicate packets a client can request for when they have
packet loss. Each duplicate causes the client to consume more bandwidth.
Default 1.

sv_maxpps
Limit users to sending this many packets/sec (tied to the client's cl_maxfps
setting) and kick if they persistently exceed it. 0 means no limit.
Default 0.

sv_minimize_memory
Minimize memory usage when the server is empty. Default 0.

sv_minpps
Minimum number of packets/sec a client is required to send before they are
kicked. Default 0.

sv_msecs
Milliseconds of movement to allow per client per 16 frames. You shouldn't
need to change this unless you know why. Default 1800.

sv_nc_visibilitycheck
Attempt to calculate player visibility server-side to thwart wall-hacks and
other cheats. Default 0.

sv_nc_clientsonly
Only apply sv_nc_visibilitycheck checking to other players. Default 1.

sv_no_game_serverinfo
Disallow the Game DLL to set serverinfo cvars (serverinfo shows up on server
browsers). Some mods set too much serverinfo, causing info string exceeded
errors. Must be set before the mod loads to be of any effect. Default 0.

sv_no_zoom
Disable zooming-in by setting fov below 90. Default 0.

sv_packetdup
Default number of duplicate packets sent to a client suffering packet loss,
if they have rate set to at least 15000. Default 0.

sv_pakdownload_message
Message to send to clients when they commence a PAK download. Default empty.

sv_predict_on_lag
Try to predict movement of lagged players to avoid frozen/warping players
(experimental). Default 0.

sv_randomframe
Randomize the server framenumber on starting to prevent clients from being
able to tell how long the map has been running. Default 0.

sv_ratelimit_status
Maximum number of status requests to reply to per second.

sv_rcon_buffsize
Amount of bytes the rcon buffer holds before flushing. You should not change
this unless you know what you are doing. Default 1384.

sv_rcon_ratelimit
Number of rcon attempts to accept per second. 0 to disable rate limiting.
Default 2.

sv_rcon_showoutput
Display output of rcon commands in the server console. Default 0.

sv_restartmap
If set, restart the server by changing to this map if the server crashes from
a non-fatal error. '*' can be used to terminate the server. Default empty.

sv_recycle
Reload the Game DLL on the next map load. Default 0.

sv_redirect_address
Address to redirect clients to if the server is full. Can be a hostname or
IP. Default empty.

sv_reserved_password
Password required to access a reserved player slot. Clients should set their
'password' cvar to this. Default empty.

sv_reserved_slots
Number of reserved player slots. Default 0.

sv_show_connections
Broadcast connecting players to all players on the server. Default 0.

sv_show_name_changes
Broadcast player name changes to all players on the server. Default 0.

sv_strict_userinfo_check
Force client userinfo to conform to the userinfo specifications. This will
prevent colored names amongst other things. Default 1.

sv_underwater_sound
Play an underwater sound to players that are under water. Default 0.

sv_unique_names
Modify the name (append a number) of a player that tries to use the same name
as another player on the server. Default 1.

sv_uptime
Display the server uptime statistics in the info response shown to server
browsers. Default 1.

sv_validate_playerskins
Perform strict checks on playerskins passed to the engine by the mod. When
enabled, this ensures all skins are in the form model/skin. Default 1.

win_priority
Control the server's CPU priority level. Default 0. Windows only.
-2: low
-1: below normal
0: normal
1: above normal
2: high
auto: normal (0) when empty, above normal (1) when in use


Server commands
===============
As well as the standard Kingpin server commands, the following new commands can
be used:

addcommandban
Prevents any client from executing a given command.
Syntax : addcommandban [method] [logmethod]
method=message|kick|silent|blackhole (default message)
logmethod=log|silent (default log)
Example: addcommandban god
Example: addcommandban frkq2cmd kick silent
Example: addcommandban invdrop silent
Example: addcommandban invdrop silent silent

addcvarcheck
Add a simple check for a client cvar. Checked when a client connects and
when the 'checkcvars' command is used.
Syntax : addcvarcheck <[!]((=|<|>)numvalue|[~|#]string|*)> message
Example: addcvarcheck gl_modulate >2 KICK Use a lower gl_modulate
Example: addcvarcheck frkq2_bot * BLACKHOLE
Example: addcvarcheck vid_ref sw KICK Software mode is not allowed
Example: addcvarcheck timescale !=1 KICK Illegal timescale value!
Example: addcvarcheck rate <5000 STUFF set rate 5000
WARNING: If the match string requires quotes it can not be added via rcon.

~ checks for a substring match
# checks for an exact match (case-insensitive)
* checks for any non-empty value
! negates the result

addhole
Prevents a given IP from communicating with the server.
Syntax : addhole [SILENT|MESSAGE] [message]
Example: addhole 192.168.0.1 MESSAGE You are not welcome on this server.
Example: addhole 172.16.0.0/16 SILENT The clients will never see this text.

addlrconcmd
Allow a command to be used with limited rcon.
Syntax : addlrconcmd
Example: addlrconcmd set dmflags

addnullcmd
Make an otherwise undefined user command do nothing.
Syntax : addnullcmd
Example: addnullcmd invdrop

addserveralias
Add a server-side aliased command that stuffs clients.
Syntax : addserveralias
Example: addserveralias cow "set gender_auto 0;set skin cow/black"

addstuffcmd
Add a command sent to a client at a chosen time.
Syntax : addstuffcmd
Example: addstuffcmd connect set allow_download 1
Example: addstuffcmd begin say I have just entered the game!!

adduserinfocheck
Add a simple check for a userinfo variable.
Syntax : adduserinfocheck <[!]((=|<|>)numvalue|[~|#]string|*)> message
Example: adduserinfocheck rate >15000 KICK Your rate value is too high!
Example: adduserinfocheck name ~lamer KICK Lamers aren't welcome here.
Example: adduserinfocheck name !~[R1Q2] KICK This server is for R1Q2 clan members only!
Example: adduserinfocheck msg !=0 KICK You must use msg 0 on this server.
Example: adduserinfocheck fov <90 KICK No zoom aliases allowed!
WARNING: If the match string requires quotes it can not be added via rcon.

addwhitehole
Allow a given IP block to bypass a blackhole filter.
Syntax : addwhitehole
Example: addwhitehole 192.168.0.1

aliaslist
List alias commands (set with 'alias').

checkcvars
Send all cvar checks to all clients.

clientrecord
Record a demo from a client's point of view. If demoname is omitted then one
will be auto-generated based on the client's name.
Syntax : clientrecord [demoname]
Example: clientrecord 1 demo1

clientstop
Stop recording a client. If userid is omitted then all current recordings are
stopped.
Syntax : clientstop [userid]

cvarhelp
Show the description of a config option.
Syntax : cvarhelp

delcommandban
Allows any client to execute a previously banned command.
Syntax : delcommandban
Example: delcommandban god

delcvarcheck
Remove a cvar check.
Syntax : delcvarcheck
Example: delcvarcheck gl_modulate

deleteservice
Remove a Win32 service for a server. Windows only.
Syntax : deleteservice
Example: deleteservice KPDM

delhole
Remove a (or all) blackhole from the list.
Syntax : delhole
Example: delhole 1

dellrconcmd
Remove a limited rcon command.
Syntax : dellrconcmd
Example: dellrconcmd set dmflags

delnullcmd
Remove a nullcmd.
Syntax : delnullcmd
Example: delnullcmd invdrop

delserveralias
Remove a server alias.
Syntax : delserveralias
Example: delserveralias cow

delstuffcmd
Remove a stuffed command.
Syntax : delstuffcmd
Example: delstuffcmd connect 1

deluserinfocheck
Remove a userinfo check.
Syntax : deluserinfocheck
Example: deluserinfocheck rate

delwhitehole
Remove a (or all) blackhole bypass entry.
Syntax : delwhitehole
Example: delwhitehole 192.168.0.1

dumpents
Dump the current map's entities to a file in the maps directory. See the "Map
override files" section.
Syntax : dumpents
Example: dumpents kpdm1.bsp.override

fixfilenames
Change any uppercase filenames in the server's directory and sub-directories
to lowercase. Linux only.

fs_stats
Show the number of filesystem cache entries.

fsflushcache
Flush the filesystem cache.

installservice
Install a Win32 service for a server. Windows only.
Syntax : installservice
Example: installservice KPDM +set game comp +exec server.cfg

listcommandbans
List banned commands.

listcvarchecks
List current cvar checks.

listholes
List current blackholes.

listlrconcmds
List allowed limited rcon commands.

listnullcmds
List nullcmds.

listserveraliases
List server aliases.

liststuffcmds
List stuffed commands.

listuserinfochecks
List current userinfo checks.

listwhiteholes
List blackhole bypass entries.

localtime
Show current time.

minimize
Minimize the console window. Windows only.

net_restart
Restart the network (recreate sockets and reset stats).

net_stats
Show network statistics.

processtimes
Show the server's accumulated CPU time used.

setclientfiles
Set additional files to be sent to clients. Also see allow_download_paks.
Syntax : setclientfiles [files...]
Example: setclientfiles readme.txt

setstarttime
Set a game start time to show in server browsers.
Syntax : setstarttime [days]
Example: setstarttime 21:30

status
This command works the same as standard but also includes the client rate
and packets per second (cl_maxfps) values. 'mode' can optionally be set to 2
to get current download info, or 3 to get more connection info, or '4' to
list current demo recordings, or 'all' to display all modes.
Syntax : status [mode]

stuff
Stuff raw string to client.
Syntax : stuff
Example: stuff 3 say hello

stuffall
Stuff raw string to all clients.
Syntax : stuffall
Example: stuffall say hello

title
Set the console window title. Windows only.
Syntax : title
Example: title "my server's console"

tray
Enable or disable minimize to notification area. Windows only.
Syntax : tray
Example: tray on

uptime
Show how long ago the server started.

whereis
Find where a file is being loaded from on the filesystem.
Syntax : whereis


Client commands
===============
The following new commands can be used by clients:

info
Show the serverinfo cvars.

lag
Show ping and packet loss statistics for a client. If userid is omitted, then
the client's own stats are shown.
Syntax : lag [userid]

packetdup
Request duplicates of each frame to be sent when there is any packet loss.
If n is omitted, then the client's current setting is shown. Also see
sv_max_packetdup.
Syntax : packetdup [n]


Client cursing disabling
========================
A client that has parental control active will not hear cursing sounds when
playing a mod that has cursing ability, and other clients won't hear any
cursing sounds from them if they happen to try the cursing feature themself.
This can also be enabled without parental control by adding "set nocurse 1" to
the autoexec.cfg file.

Besides not wanting to hear cursing sounds, another possible reason to do this
is to avoid a possible stutter when a curse sound is first loaded from a slow
hard drive (not SSD).


Map override files
==================
Map override files allow modification of entities in existing maps without
requiring any client-side downloads or support. For example, they can be used
to add and remove weapons/ammo/spawnpoints, or convert a DM map into a bagman
(or other game mode) map.

The 'dumpents' command can be used to export an existing map's entities to a
file, which you can then modify as wanted in a text editor. The file's
extension must be '.bsp.override', and it must also contain the original map's
name in a first line comment (added automatically by the 'dumpents' command).

An override file can have the same name as the original map (just '.override'
added) to always use the modified entities with that map, or it can have a
different name. For example, if you want a separate version of kpdm1 without a
flamer then you might name the file 'kpdm1-noflamer.bsp.override'.


Game DLL updating
=================
The game DLL can be updated without stopping the server by appending '.new' to
the new file's name (eg. gamex86.dll.new). It will then replace the existing
DLL upon the next reload, which can be triggered by the 'map' command or the
'sv_recycle' option.
Version 2.1
Autor M
Eingetragen am 18.11.2019, 10:05 Letzter Download 31.01.2020, 17:52
Anzahl der Downloads 163


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