||Kingpin Patch 2017 by Monkey Harris
30,7 KB - 05.05.2017 22:47:26
uploaded by M
updated 5 May 2017:
The latest version also has some netgraph tweaks, fixes a demo playback bug, adds demo playback speed control via the mouse wheel, and adds an FPS display option.
This is a patch for Kingpin that fixes a number of bugs, and adds some other improvements too (see the readme). No files are modified by the patch, so it works with all Kingpin (v1.21) releases, including the Steam version. The WINMM.DLL file is the patch that gets loaded by Kingpin and PATCHCFG.EXE is a configuration app for the patch. Both files should be put in your Kingpin directory.
This is a patch for Kingpin that fixes a number of bugs, and adds some other
improvements too (see the lists below). No files are modified by the patch, so
it works with all Kingpin (v1.21) releases, including the Steam version. The
WINMM.DLL file is the patch that gets loaded by Kingpin and PATCHCFG.EXE is a
configuration app for the patch. Both files should be put in your Kingpin
If you have Kingpin installed under "Program Files" or "Program Files (x86)"
then you may need to run PATCHCFG.EXE as administrator (right-click on it) for
it to be able to write the patch's PATCH.CFG config file.
New features and tweaks
Custom screen resolution
A custom screen resolution can be set in the PATCHCFG app, which will replace
the game's 1600 x 1200 option. If the wanted resolution is not listed, the
"width" and "height" values can be set manually in the PATCH.CFG file. The
current resolution is also now added to the "gl_mode" variable.
The FOV can optionally (in the PATCHCFG app) be adjusted automatically to
maintain the same vertical view with any aspect ratio. The "fov" variable is
unchanged by this (the adjustment is applied on top of that).
Vertical sync setting
Vertical sync (gl_swapinterval) can be turned on or off in the PATCHCFG app.
Off is recommended to reduce input lag. Note this setting may be overridden
in the video card's control panel.
Maximum FPS setting
The maximum frames per second (cl_maxfps) can be set in the PATCHCFG app.
This limits the screen refresh rate and also how frequently your input is
sent to a server. If vertical sync is enabled then the FPS will be limited
to the monitor's refresh rate. It may also be limited by the server. FPS is
no longer limited by the "rate" setting.
Internet server browsing
A live server list is downloaded from qtracker.com and included in the "join
network server" menu. A copy of the list is also written to a SERVERS.TXT
file, which will be used if the Qtracker master server is ever unavailable.
The dead "play on heat.net" menu option is removed.
Download speed is no longer limited by the "rate" or "cl_maxfps" settings or
by vertical sync, and can now reach speeds of up to 4 MB/s if the server
allows. A speed limit can be set in the PATCHCFG app and a new
"max_download_rate" console variable can be used to change the limit in-game.
PAK downloading tweaks
PAK files are downloaded (if the server offers any) before any other files,
to avoid separately requesting files that are in the PAKs. Only the mod's
directory is checked for existing PAK files (and other root directory files)
so that existing files in the "main" directory do not prevent mod-specific
client files being downloaded.
Model skin downloading
Skins/textures used by models (including weapon models) are downloaded from
Increased entity limit
The entity display limit is increased from 128 to 256. This fixes the problem
of your gun sometimes disappearing/flickering when there is a lot of action.
Increased dynamic light limit
The dynamic light display limit is increased from 32 to 64.
Visible gun with any FOV
You can choose in the PATCHCFG app to have your gun visible with any "fov"
setting, not only up to 90.
Consistent HUD layout
The position of the health/ammo/frags/cash HUD items and the chat text are
now the same in all screen resolutions and aspect ratios.
Console width limiting
The number of characters per line of console text can be limited in the
PATCHCFG app. This allows more lines of text to be retained.
Console image removal
The console background image can be replaced with a solid colour to make the
text easier to read, particularly when brightness is set high. This can be
set in the PATCHCFG app and in-game with a new "con_noback" console variable.
A new "con_color" variable can be used to change the background colour (to a
palette index from the COLORMAP.PCX file).
The maximum number of lines of console text that overlays the top of the
screen can be adjusted in the PATCHCFG app.
Darkened menu background
The PATCHCFG app has the option of darkening the background when using menus
to make them easier to read, particularly when brightness is set high.
Support for 5 mouse buttons
If your mouse has them, 2 extra buttons (MOUSE4 and MOUSE5) can be bound in
the "customize controls" menu options and AUTOEXEC.CFG files.
Reverb effect disabling
The reverb sound effect can be disabled in the PATCHCFG app and a new
"s_reverb" console variable can be used to change this in-game. Note the
reverb effect is only ever applied to 16-bit sounds and only when the output
rate is 22050 Hz (s_khz = 22), so it will not always be applied even when
Improved playback of 8-bit sounds
The playback quality of 8-bit sounds is improved, particularly at lower
The "reconnect" command now works while downloading if the download has
stalled for over 3 seconds.
Increased default "rate" setting
The default "rate" setting is now 25000 (T1/LAN) instead of 4000 (56 MODEM).
Using binds while playing demos
Key binds can be used while playing demos, eg. to take screenshots.
No empty directories created
Directories are no longer created for missing downloads.
Reduced background CPU usage
Kingpin no longer continues to hog the CPU when it is in the background.
No CD check
The CD check is disabled so that you can play without having the CD in the
drive (if you are using the CD version of Kingpin).
More verbose model error messages
The model's filename is included in "R_DrawAliasModel" and "R_CullAliasModel"
Physical memory detection only works up to 2GB RAM. This bug could result in
reduced sound and texture quality.
Multiple copies of images/textures being loaded when they have uppercase
letters in their name. This bug can result in "MAX_GLTEXTURES" errors.
Chat text turns to garbage in the output of the "condump" command.
Crash when there have been 32768 lines of console text.
Buffer overflow/crash with text messages over 4095 characters long. This bug
prevents Kingpin running without Windows' app compatibility feature enabled
(which also blocks Alt+Tab).
Crash when taking a screenshot before the game's directory exists.
Distortion and panning of non-attenuated sounds.
You are sometimes left facing the ceiling/floor after spawning or teleporting.
The Esc key does not access the main menu while a scoreboard is showing.
Using Alt+F4 keys to quit results in an error message.
The Kingpin window sometimes regrabs the mouse when clicking away from it.
Nvidia drivers automatically turn on vertical sync when it has been turned off
in-game (and the driver is set to use the game's setting in the Nvidia control
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